Shanghai builds $900m hub in push to be eSports leader Description video: Shanghai builds $900m hub in push to be eSports leader\n• The Shanghai International New Cultural and Creative E-sports Center is scheduled for completion in 2023\nSHANGHAI: China has begun […]
Shanghai builds $900m hub in push to be eSports leader
Shanghai builds $900m hub in push to be eSports leader\n• The Shanghai International New Cultural and Creative E-sports Center is scheduled for completion in 2023\nSHANGHAI: China has begun building a $900 million facility it hopes will be the envy of eSports and seal its push to make Shanghai the global capital of the fast-growing professional gaming industry.\nThe Shanghai International New Cultural and Creative E-sports Center is scheduled for completion in 2023 and will cost at least 5.8 billion yuan, Chinese authorities and media said.\nOfficials in the Shanghai district home to the center said they want it to become “a pilgrimage site” for eSports enthusiasts from all over the world.\nOnce finished it will boast a 6,000-seater eSports venue, a five-star eSports-themed hotel and a museum devoted to gaming, Minhang district officials said.\nThe high-tech hub will span 500,000 square meters and “accommodate hundreds of domestic and foreign eSports-related enterprises,” the district economic development committee said following Monday’s groundbreaking ceremony.\nSpeaking to AFP in 2018, leading Shanghai sports official Luo Wenhua said the Chinese city “has proposed to become the capital of eSports.”\nIn September-October last year Shanghai hosted the League of Legends world championships, one of the most prestigious events in eSports.\nChinese team Suning lost to South Korea’s Damwon Gaming in the final in front of more than 6,000 stadium spectators, bucking the trend in a year when many sports took place behind closed doors because of the coronavirus pandemic.\nChina, which has an estimated 720 million gamers, will again host the tournament this year.\nGame on: The rise of eSports in the Middle East\n• What was once a solitary hobby is turning into a global phenomenon, and the Middle East is starting to beat the lag\nLONDON: It isn’t often that a new sport becomes part of the cultural mainstream. For example, at next year’s Tokyo Olympics skateboarding will be included in the competition for the first time, marking a culmination of over 70 years as a hobby that turned into a competitive sport.\nMuch like skateboarding, another sport has bubbled up from its subculture beginnings into the monoculture: Electronic sports — or simply eSports. What started as an amateur pursuit is now too popular to ignore, but is still a mystery to the casual observer. Dismissing eSports as a fad today is akin to somene in 2000 proudly proclaiming that they don’t think the internet will amount to much. It is estimated that by the end of 2019, the total audience of eSports will have grown to an around 454 million viewers and associated revenues — mainly from advertising — will increase to over $1 billion.\nThe sport is distinct from casual gaming on a console in your living room. ESports consists of competitive multiplayer videogame competitions between professional players, either as individuals or as teams. Although organized online and offline competitions have long been a part of gaming culture, they were a largely amateur pursuit until the early 2000s. The meteoric rise of eSports over the past decade has been led primarily by South Korea, China, Europe and North America. Other regions are catching up quickly, and the Arab world is no exception. Gamers have known this for a while but now investors, governments and the general public are getting on board.\nIt is not premature to talk of an Arab eSports movement — there do appear to be regional specificities in the Middle East. Saaed Sharaf, founder of eSports Middle East and head of the Syrian eSports Association, draws us a map of the region.\neSports have a bright future in Saudi Arabia\n• Market kept growing even as the real world was forced to slow due to COVID-19\nLONDON: Saudi Arabia exited the 2018 FIFA World Cup with a memorable victory over Egypt thanks to a last minute winner from Salem Al-Dawsari. Weeks later, Mosaad Al-Dossary was winning the FIFA eWorld Cup in London, defeating Stefano Pinna of Belgium. The teenager, with the green flag of his homeland around his shoulders, lifted the trophy and collected a check for $250,000, a fine reward for years of practicing his gaming skills. \nWith 20 million gamers trying to qualify for the event, the triumph was a big moment for the player, industry and a country that aims to become a major hub for the genre. It announced Saudi Arabia’s arrival in the growing world of eSports, which hopes to produce many more global stars as good as, or better than, Al-Dossary.\nSultan Saad Alsadd is the founder and CEO of Tuwaiq eSports club, which he set up in 2018 to help change the face of the industry in the country. He believes that Saudi Arabia has a bright future. “Gaming and eSports are the next big thing, as they align with the Kingdom’s Vision 2030 to diversify income, as sport in the Kingdom is expected to make up to 1 percent of gross domestic product,” Saad told Arab News.
Shanghai begins construction of $ 898 million esports arena
Shanghai is already a hub for major esports tournaments and events and continues to build infrastructure in its quest to become the world’s gaming capital.
E-sports are competitive video games that are rapidly gaining momentum around the world. Over the past few years, esports tournaments have filled entire stadiums and video game fans have flocked in droves to watch their favorite players..
A site called «Shanghai International Emerging Cultural and Creative Center for Esports» (Shanghai International New Cultural and Creative E-sports Center) will cost 5.8 billion yuan ($ 898.2 million) and will cover an area of about 500,000 square meters. The facility is designed as a hub where eSports teams and companies can be based, which will also house a hotel.
Shanghai positions itself as a global hub for esports. The city hosted the world championship last year «League of Legends» (League of Legends) is one of the biggest events in the international esports calendar.
The esports industry continues to grow rapidly and video game market research company Newzoo estimates it will generate $ 1.1 billion worldwide in 2020. China is the largest esports market in the world according to Newzoo.
Meanwhile, according to another research firm Niko Partners, 70% of China’s 720 million gamers are engaged in esports. So the market has a lot of potential.
SuperGen, the Chinese parent company of the Edward Gaming esports team, is the main sponsor of the Shanghai complex.
Esports center to open in 2024 according to local media reports.